Cogito Ergo Meeple are the brains behind the Philosophia titles Dare To Be Wise and Floating World, and the upcoming Sci-fi epic, Solar 175. I had the chance to grab some time with them to ask a few questions about the team, their games, and their taste in biscuits.
Jonny Pac is the cowboy-hat-wearing designer of Coloma, Sierra West, and one of this year’s big hits, Merchants Cove. He’s also the developer on the current Dranda Games Kickstarter, Solar Sphere. Here’s what he had to say.
With the numbers of board games released each year growing by thousands, there’s a lot of cardboard trying to grab your attention, and the quality of the rulebook can mean the difference between a smash hit and a damp squib.
As part of my ongoing series of interviews with people involved in the board game industry, I was fortunate enough to have some of Keith Matejka’s (Thunderworks Games) time.
Alexander Pfister is the designer behind some of the best games being made at the moment. Great Western Trail has been riding high in the BGG charts for five years now, along with other hits like Maracaibo, Port Royal, Oh My Goods, Isle of Skye and last year’s CloudAge.
I reached out to Mark from the Plastic Soldier Company’s games publishing sister company, PSC Games. He was kind enough to answer a few questions for me about the company, its history, and its recent hits. Naturally, I couldn’t let the chance slip to talk about their hottest news from the last week or so, the announcement of a tie-in with Paradox Interactive’s smash hit game, Prison Architect.