A post-apocalyptic, pretzels & Pabst, petrol-powered, powder keg of a game
Game Complexity: Medium
Wargames tend to do asymmetry best. Crescent Moon is the new kid on the block, moving the strategy to a non-specific Caliphate, somewhere out in the desert.
A train game with a share and investment structure, but not too dense, and you still get to play with tiny trains?
Maybe it’s a generational thing, but when I first heard of Moonrakers, I assumed it was something to do with the strangest James Bond film – Moonraker. It’s not though, it’s a deck-building semi-coop game from publisher IV Games, and it’s very clever.
The first thing you’ll notice when you see Gutenberg on the table are the cardboard gears. I dare you to not play with the cogs, making them spin, as if you were two-years-old playing with a Fisher Price toy
Iki rejects the usual tropes of samurai, ninjas, and bug-eyed anthropomorphic cartoon animals. Instead, it transports us back to feudal Japan
Not too many games put you in charge of your own cult. Fewer still task you with collecting the souls of the host city’s inhabitants by killing them all.
BCE 44 builds on the infamous events of the eponymous year when Julius Caesar was assassinated on the floor of the Senate, by a group of senators who worried that he had too much power over the empire
I have a lifelong fascination with submarines. I don’t know where it came from, or why it persists, but something about underwater warfare just does it for me. With my recent foray into wargames, it seemed like the perfect time to take the plunge, if you’ll pardon the pun
Every so often a game comes along, and I think “That sounds like the name of a Black Metal concept album”, and this is one of them. Book of Skulls – Slayers of Eragoth wasn’t named this way accidentally, either.