Game Length: Long (90+ mins)
A love letter to the series, in the form of a lavish, rewarding masterpiece of game design, and I cannot wait to play it again. I honestly can’t. I want to dig around in the fantasy sandbox and see what happens next. Just remember what I’ve told you here today. Forewarned is forearmed, adventurer.
Galactic Cruise is a Joy. It’ll be a tough act for Kinson Key to follow, and I really hope they manage to. Stellar stuff.
Inventions is a great game. It’s a very expensive game, so make sure it’s one that will fit with your group, but if does, you’ll love it. It’s an ever-changing puzzle which your brain will simultaneously love and hate while you try to solve it.
I’ve loved El Grande from the first time I played it. It’s a classic for a reason, and this reprint just makes it better in my opinion.
Slamming into 2025 with a portmanteau then. A game about the evolution of your civilisation – that’d be Civolution then! It’s a heavily abstracted game about exploring and exploiting a fictional continent while your...
Shackleton base is built around some seemingly simple actions which belie how deep and malleable the game is. Like a drainpipe full of play-doh, maybe.
Is Arcs the best game ever? No. Is it a chaotic, unbalanced mess? No, it’s not that either. Arcs is a superb game which comes with a few caveats to get the most from it.
A game about making a character for another game. Is that really a game? It turns out that yes, it most definitely is a game, and a fun game at that.
The blind bidding clack-clack-clack of the worker disc placement adds a rich, bright counterpoint to the by-the-books Euro format of collecting resources to fulfil goals. A toccata to its fugue, if you like.
When you’re constantly being namechecked in the same sentence as BGG’s number one game of all time, you’re doing something right.