Midhalla Preview
Ever wanted to eliminate randomness in the combat in a crawler? How about adding tower defence elements? Ahh, got your attention now haven’t I? Buckle-up, Midhalla is a ride.
Ever wanted to eliminate randomness in the combat in a crawler? How about adding tower defence elements? Ahh, got your attention now haven’t I? Buckle-up, Midhalla is a ride.
I’ve played through several hours of the included campaign now, and I’ve got to tell you, it actually lives up to the claim. Rogue Angels is Mass Effect: The Board Game in all but name.
Visitors of three different kinds enter the game at the plaza, and it’s your job to bring them towards your gallery and away from the galleries of your rivals. Think of it like a connoisseur version of Hungry Hungry Hippos.
Artisans of Splendent Vale gives us a watercolour world full of diverse, non-stereotyped, pastel protagonists, breathing fresh life into tired tropes.
Revive picks the things it wants to do – and there are a lot of them – and does each of them really well. Is it enough to revive the interests of those of you bored-to-death of Euros full of mechanisms?
Thematic touches are all over the game’s design, and while they’re the sort of things wargame veterans might take for granted, newcomers – who VUCA have clearly invited to the party with Task Force – will be pleasantly surprised.
For most of the game your boats are in some kind of quantum state, which sounds ridiculous I know, and I’m almost certainly misrepresenting quantum mechanics, but that’s where we are.
Beyond The Sun is absolutely brilliant. I don’t go around making claims like that without being able to back it up, so let’s get into it.
Skymines is a blast. I’ve taught it to my regular group and they all had a great time with it. It’s a strange game in as much as there’s quite a lot going on, but it never feels like it’s too much.
The strategic action is brilliant. It’s clever, engaging, thoughtful, and a lot of fun, but there’s some thick armour that needs penetrating before you get there.