Cubitos is a racing game from John D. Clair (Dead Reckoning, Mystic Vale, Space Base) and Alderac, which mixes frenetic jockeying for position with bag-building.
Game Type: Competitive - low interaction
Competitive games with low interaction
Designer extraordinaire – Reiner Knizia – created this deck-building game of exploration and adventure. Does it scratch that mosquito bite yearning for jungle escapades?
Dice as workers, a historical theme with an unusual name beginning with the letter T, and tons of depth – it’s all in there. Let’s take a look at Tabannusi.
In Isle of Trains: All Aboard, you won’t be building tracks or buying and selling shares like in my other favourite choo-choo games. This is about the trains!
Horse racing might not be the first theme you think of when you’re choosing your next game. Other than people who like an occasional flutter on the Grand National, I don’t know a single person who’s actually into horse racing as a sport.
A train game with a share and investment structure, but not too dense, and you still get to play with tiny trains?
The first thing you’ll notice when you see Gutenberg on the table are the cardboard gears. I dare you to not play with the cogs, making them spin, as if you were two-years-old playing with a Fisher Price toy
Iki rejects the usual tropes of samurai, ninjas, and bug-eyed anthropomorphic cartoon animals. Instead, it transports us back to feudal Japan
Origins: First Builders puts you in a world where these aliens have popped over to say hi, and are willing to teach us all about building and warfare, and all that good stuff.
Real-time worker-placement?? What on Earth were they thinking? As Dr. Malcom said in Jurassic Park: “your scientists were so precoccupied with whether they could, they didn’t stop to think if they should”. I’m not sure there were many scientists involved with designing Pendulum, but you get the idea.