Lanzerath Ridge Review
David Thompson has created an exciting, evocative game full of dice rolling, pushing your luck, and making do with insufficient actions.
David Thompson has created an exciting, evocative game full of dice rolling, pushing your luck, and making do with insufficient actions.
The strategic action is brilliant. It’s clever, engaging, thoughtful, and a lot of fun, but there’s some thick armour that needs penetrating before you get there.
Superclub has its sights set firmly on a very particular niche in our hobby. It’s a game for fans of football manager games who aren’t tabletop gamers
As the captain of your own interstellar Uber your job is to take passengers (cards, in Wormholes’ case) to their destinations.
Sometimes you want a game that cuts through the layers upon layers of complexity of modern Euro games and instead emphasises doing one thing, and doing it well. Trekking Through History’s thing is set collection, and it’s something it does very well
For this price, for a game as much fun as Pioneer Rails is, I think you’d have to try hard to think of a reason to not back it.
Rival Shamans face off across a magical land, a magical land which is conveniently made of hexagons. Your aim: to become the most powerful Shaman the land has ever seen.
If you’ve found your way here in 2023, it’s likely it’s because you’ve heard the fuss and want to board the steam locomotive hype train. There’s one question on your lips, and I’m here to answer it for you.
If you’re going to make a game called Villainous, you need charismatic Villains, and the Star Wars universe is full of them. Star Wars + Villainous mechanisms + a few new tweaks = Villainous 1.5, and I really like it.
In previous reviews, I’ve talked about how theme is woven into games, like threads in a tapestry. In Votes for Women it’s less ‘weaving threads’ and more like ‘pick up that tapestry and dunk it in a tank of permanent dye’.