Ynaros Fallin’ Preview
Rival Shamans face off across a magical land, a magical land which is conveniently made of hexagons. Your aim: to become the most powerful Shaman the land has ever seen.
Rival Shamans face off across a magical land, a magical land which is conveniently made of hexagons. Your aim: to become the most powerful Shaman the land has ever seen.
If you’ve found your way here in 2023, it’s likely it’s because you’ve heard the fuss and want to board the steam locomotive hype train. There’s one question on your lips, and I’m here to answer it for you.
If you’re going to make a game called Villainous, you need charismatic Villains, and the Star Wars universe is full of them. Star Wars + Villainous mechanisms + a few new tweaks = Villainous 1.5, and I really like it.
In previous reviews, I’ve talked about how theme is woven into games, like threads in a tapestry. In Votes for Women it’s less ‘weaving threads’ and more like ‘pick up that tapestry and dunk it in a tank of permanent dye’.
Fire in the Lake is the 4th game in the COIN (COunter-INsurgency) series, initially known to me as “That Vietnam one with the great box art”.
Kamisado finds a happy medium between the two extremes. It’s a game I can teach to anyone in a minute and have them enjoy, but the depth of the strategy continues to emerge long after your fiftieth game.
No matter which demographic you fall into, you’ll be made to feel welcome, and I’ll wager you a bratwurst from the food trucks that you leave with more friends than you arrived with.
I grew up in the Golden Age of arcade beat-em-ups. The likes of Street Fighter 2 consumed me and my spare change for years. For a long time, there was no way to get that same feeling at home, and the rip-off games that appeared didn’t really scratch that itch (we won’t talk about how much I spent on a Japanese import copy Street Fighter 2 SNES cartridge)
Achroma – the evolving card game in the style of a collectible card game. Beautiful artwork, and maybe more?
Four undead lords seeking to avenge their betrayal by the hand of their own king. Raise an army of once-dead fighters, rebuild your strongholds, and usurp the king, claiming his citadel