Tagged: 1-4 Players

come sail away box art

Come Sail Away Review – Masterful Maritime Mancala

The aim of the game is to fill the different rooms aboard your liner as efficiently as possible, using one of my favourite mechanisms in all of gaming, the humble mancala. With plenty of tactical space to play in, Come Sail Away is excellent. Come aboard, and let me tell you why.

the elder scrolls betrayal of the second era box art

The Elder Scrolls: Betrayal of the Second Era Review

A love letter to the series, in the form of a lavish, rewarding masterpiece of game design, and I cannot wait to play it again. I honestly can’t. I want to dig around in the fantasy sandbox and see what happens next. Just remember what I’ve told you here today. Forewarned is forearmed, adventurer.

galactic cruise box art

Galactic Cruise Review

Galactic Cruise is a Joy. It’ll be a tough act for Kinson Key to follow, and I really hope they manage to. Stellar stuff.

kronologic box art

Kronologic: Paris 1920 Review

The designers have built the game on the back of a cool card masking gimmick, helping it deliver a cracking deduction game in half an hour. Think Clue meets The Search for Planet X and you’re getting somewhere close.

inventions box art

Inventions: Evolution of Ideas Review

Inventions is a great game. It’s a very expensive game, so make sure it’s one that will fit with your group, but if does, you’ll love it. It’s an ever-changing puzzle which your brain will simultaneously love and hate while you try to solve it.

tenpenny parks box art

Tenpenny Parks Review

My chosen board game world is one of muted beige and dry themes, so Tenpenny Parks stands out like a neon helter-skelter in the middle of it. I love it for that.

civolution box art

Civolution Review

Slamming into 2025 with a portmanteau then. A game about the evolution of your civilisation – that’d be Civolution then! It’s a heavily abstracted game about exploring and exploiting a fictional continent while your...

shackleton base box art

Shackleton Base Review

Shackleton base is built around some seemingly simple actions which belie how deep and malleable the game is. Like a drainpipe full of play-doh, maybe.