Shackleton Base Review
Shackleton base is built around some seemingly simple actions which belie how deep and malleable the game is. Like a drainpipe full of play-doh, maybe.
Shackleton base is built around some seemingly simple actions which belie how deep and malleable the game is. Like a drainpipe full of play-doh, maybe.
The struggle between nature and progress is delivered beautifully in the best two-player board game I’ve played in a long time.
Fans of lighter games, families dipping their toes in the waters of modern board games, and those of you who are part of a group that welcomes new members from time to time will take a lot from it
This is a great example of everything a modern Euro game should be. Clean design, clear rules, bright boards, and just the right amount of mental overhead.
A big vision, and a really unusual setting and theme which feels exotic and fresh to me.
A game about making a character for another game. Is that really a game? It turns out that yes, it most definitely is a game, and a fun game at that.
It’s not just fish down there though, there are other things. Horrible things. Unspeakable things.
The blind bidding clack-clack-clack of the worker disc placement adds a rich, bright counterpoint to the by-the-books Euro format of collecting resources to fulfil goals. A toccata to its fugue, if you like.
The luck elements in the game might lead you to house rule it or straight up not enjoy it, but if you don’t mind a bit of a gamble, Rats of Wistar is another great game from the Simone Luciani stable.
It’s here now, I have my hands on a copy, and I have to admit that for the most part – I was wrong.