Cytress Preview
When you get Cytress setup on the table, there’s no denying it makes for an impressive sight. The modular boards, plastic tubes, and garish neon hues all scream “Cyberpunk, yo”.
When you get Cytress setup on the table, there’s no denying it makes for an impressive sight. The modular boards, plastic tubes, and garish neon hues all scream “Cyberpunk, yo”.
Maquis from Side Room Games is an unusual worker-placement game, set in Nazi-occupied France in World War II. It’s unusual, because unlike just about every other worker-placement game out there, Maquis is designed for solo play. That’s right, a proper Euro game that’s just you against the game.
Cogito Ergo Meeple are the brains behind the Philosophia titles Dare To Be Wise and Floating World, and the upcoming Sci-fi epic, Solar 175. I had the chance to grab some time with them to ask a few questions about the team, their games, and their taste in biscuits.
Ahau: Rulers of Yucatan takes the Maya civilisation as its inspiration, delivering a Euro game mixture of area influence and engine-building. During the game you’ll be expanding your city state, building pyramids, and if push comes to shove, asking the gods for a helping hand
Tackling On Mars was a daunting prospect. Both in terms of reviewing it, and in just learning how to play it properly. Both have been extremely rewarding exercises though. On Mars is one of the best games I’ve ever played, it’s as simple as that.
When Raiders of Scythia landed in 2020, it caused a few heads to be scratched. Garphill Games already had a ‘Raiders of’ title with 2015’s Raiders of the North Sea. Unless you’d followed Scythia’s progress, you’d be forgiven for wondering if it was another game in the same vein, a spiritual sequel, or a remake
We’re heading back to Garphill Games’ West Kingdom, taking a look at the first game in the trilogy. I started the series with Paladins, then Viscounts, and now I’m looping back around to the game that started it all – Architects of the West Kingdom.
Cooper Island is an unusual Euro game that marries worker-placement and tile-placement, along with a bit of resource management.Each player is developing their own peninsula of the oddly-shaped island, and resources are in short supply.
This special feature looks at the games produced by The Dark Imp, and designer Ellie Dix
Ragusa is a meaty Euro game from Braincrack Games and designer Fabio Lopiano. Players are developing the titular city, generating the precious commodities of the day, trading, importing and developing the city walls.