Cartolan – Trade Winds Preview
Cartolan puts you in the role of adventurers, seeking to explore the unknown world and open lucrative trade routes with the various ports and cities obscured by the fog of ignorance.
Cartolan puts you in the role of adventurers, seeking to explore the unknown world and open lucrative trade routes with the various ports and cities obscured by the fog of ignorance.
If this is your first game of this sort, there’s a good chance that’s the first thing you said. There’s a ton of stuff in the box. Physical props, flyers, a beer mat, police reports, CCTV stills, and a bag with a code on it.
Oooooooh, mysterious!
The Shores of Tripoli is a two-player, event-driven wargame from Fort Circle Games. It’s set on the Barbary coast of North Africa at the turn of the 19th Century, and it’s great.
What do you do when you want to learn about a new game? Look for a review? Read one maybe, because you don’t have the time for a video? I’ve got you covered.
Libertalia: Winds of Galecrest is not only as piratey as a middle-aged man in eyeliner, it’s a darn good game too.
One of the doctrines of the Grand Order of Games Media (or so I’m told, I’m just an Initiate) is:
Thou shalt release a top ten games of the year, every year, lest you be fed to the Ancient One, Kuh’Nhizhya
The Guild of Merchant Explorers doesn’t just look like a fancy version of Kingdom Builder, it actually plays like one too.
Eleven surprised me. Eleven has shown me that it is possible to make a good game based around a sport, as long as it doesn’t try to directly mimic the sport itself.
Should I enjoy playing wargamess?
Is it morally reprehensible? Does it make me a bad person?
Or is it actually okay?
Let me guess. You found your way here because you’re board-game-curious and heard that Obsession has a Pride and Prejudice / Jane Austen vibe. How am I doing so far?