Rogue Angels Preview
I’ve played through several hours of the included campaign now, and I’ve got to tell you, it actually lives up to the claim. Rogue Angels is Mass Effect: The Board Game in all but name.
I’ve played through several hours of the included campaign now, and I’ve got to tell you, it actually lives up to the claim. Rogue Angels is Mass Effect: The Board Game in all but name.
Artisans of Splendent Vale gives us a watercolour world full of diverse, non-stereotyped, pastel protagonists, breathing fresh life into tired tropes.
Revive picks the things it wants to do – and there are a lot of them – and does each of them really well. Is it enough to revive the interests of those of you bored-to-death of Euros full of mechanisms?
The alternate drafting is really interesting and adds a nice little squeeze of tension, drizzled over the top of the game.
Thematic touches are all over the game’s design, and while they’re the sort of things wargame veterans might take for granted, newcomers – who VUCA have clearly invited to the party with Task Force – will be pleasantly surprised.
Beyond The Sun is absolutely brilliant. I don’t go around making claims like that without being able to back it up, so let’s get into it.
David Thompson has created an exciting, evocative game full of dice rolling, pushing your luck, and making do with insufficient actions.
Rival Shamans face off across a magical land, a magical land which is conveniently made of hexagons. Your aim: to become the most powerful Shaman the land has ever seen.
If you’re going to make a game called Villainous, you need charismatic Villains, and the Star Wars universe is full of them. Star Wars + Villainous mechanisms + a few new tweaks = Villainous 1.5, and I really like it.
In previous reviews, I’ve talked about how theme is woven into games, like threads in a tapestry. In Votes for Women it’s less ‘weaving threads’ and more like ‘pick up that tapestry and dunk it in a tank of permanent dye’.